INNOVATION PARAMETERS-SUBSCRIPTION

 




STARTUP MANUAL
AATRIZINVENTOR ALGORITHM
"THE NATURE'S LANGUAGE OF INNOVATION"
NATURE'S L.I.

INNOVATION PARAMETERS


Below is a description of the Innovation Parameters that can be associated with undesirable effects, with application examples.
The undesirable effects to be identified are only those that manifest themselves in the space and time of evaluation of the challenge that is desired to be solved. with innovation.
The following acronyms are used:
UDE: Undesirable effect.

NS: Need to Satisfy.

a. Quality or characteristic of moving OBJECT S1, caused by the action of an internal or external field, which affects its movement when it interacts with an OBJECT S2.
Some examples of this are: the mass of a moving object affected by a gravitational field; a moving object with magnetic susceptibility affected by a magnetic field; a moving object that is affected by its economic value or price; intellectual rigidity, paradigms or prejudices that reflect the difficulty of a person or human group to act; the difficulty of changing your current state.
b. The force that the body of OBJECT S1 exerts on its support or suspension in OBJECT S2.
c. The concept of heaviness/lightness can be interpreted in different ways, depending on the discipline from which it is approached.

Identification of undesirable effects on OBJECT S1 due to the Heaviness of a moving object: :
Question 1.1: In the determined space-time, is there evidence in the current situation of any physical field, human quality, or figurative perception, understood as heaviness, that affects the movement or necessary change of position of moving OBJECT S1, which may be excessive or insufficient to perform a given function, thereby affecting the achievement of the desired goal when interacting with an OBJECT S2?

Application Examples:
Heaviness of moving OBJECT S1 Travel Suitcase:
(+) Heaviness caused by gravity force, which limits its transportation by OBJECT S2: Traveler, impacting the desired goal of improving the ease of carrying the suitcase when both objects interact in a specific space-time.

Heaviness of moving OBJECT S1 New Product or Service:
(+) Heaviness caused by cost or price, which limits its purchase by OBJECT S2; Customer, impacting the desired goal of entering the market with a new product or design when both objects interact in a determined space-time.

Heaviness of moving OBJECT S1 Plastic Cup:
(+) Heaviness caused by extemely hot coffee, which limits its moving by OBJECT S2: Customer, impacting the desired goal of increasing the sale of hot coffee in a plastic cup when both objects interact in a determined space-time.

Heaviness of moving OBJECT S1 Nuclear Material Container:
(+) Heaviness caused by radioactive radiation, which limits its handling by OBJECT S2: Operator, impacting the desired goal of increasing the operator's safety in handling radioactive material when both objects interact in a determined space-time.

(Heaviness of moving OBJECT S1 Car Driver:
(+) Heaviness caused by thick fog interference, which limits their movement on OBJECT S2: Road, impacting the desired goal of improving the ease of driving for the car driver when both objects interact in a specific space-time.

Heaviness of moving OBJECT S1 Designer:
(+) Heaviness caused by the paradigm of wooden toy Designer, which limits their communication with OBJECT S2: Children in a world of digital entertainment, affecting the desired goal of achieving the designer's satisfaction in toy design for children when both objects interact in a determined space-time.


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a. Characteristic or property of stationary OBJECT S1 that maintains a fixed position in space affected by an inherent or external field, which Object S2 cannot overcome when they interact.
Some examples of this include: the mass of a stationary object affected by a gravitational field, making it impossible to move; a stationary object with a tendency to magnetize, affected by a strong magnetic field that immobilizes it; a stationary object affected by its economic value or an unaffordable price; an object with intellectual rigidity, paradigms, or prejudices that cannot be changed within the evaluated space and time, reflecting the difficulty of a person or human group to act. Object S1 is affected by other forces: fasteners, adhesives, etc.
b. The force exerted by the body of stationary Object S1 on its support or suspension in Object S2.
c. The concept of heaviness/lightness can be interpreted in different ways, depending on the discipline from which it is approached.

Identification of undesirable effects on OBJECT S1 due to the Heaviness of a stationary object:
Question 2.1: In the evaluated space-time, is there evidence in the current situation of any physical field, human quality, or figurative perception, understood as heaviness, that keeps OBJECT S1 stationary in a fixed position, conditioning its action to perform a given function, thereby affecting the achievement of the desired goal when interacting with an OBJECT S2? It is assumed that in the space-time evaluated, OBJECT S2 does not have a field or force that can remove OBJECT S1 from its stationary state. If that field or force exists or is desired to exist, then OBJECT S2 becomes a moving object.

Application Examples:
(Heaviness of stationary OBJECT S1 Bulky Rock:
(+) Stationary heaviness of large volume rock blocking the route, which conditions its interaction with OBJECT S2: Moving vehicle, affecting the fulfillment of the desired reliability objective of allowing movement, when both objects interact in a given space-time.

Heaviness of stationary OBJECT S1 Fixed Production Equipment:
(+) Stationary heaviness due to fixed operating cost, which conditions its interaction with OBJECT S2: Management, affecting the fulfillment of the desired productivity objective, when both objects interact in a given space-time.

Heaviness of stationary OBJECT S1 Land Phone:
(+) Stationary heaviness due to being attached to the wall, which conditions interaction with OBJECT S2: Person far from the telephone, affecting the fulfillment of the desired objective of communication in any place, when both objects interact in a given space-time.

Heaviness of stationary OBJECT S1 Telescope:
(+) Stationary heaviness, which conditions its interaction with OBJECT S2: Stars, affecting the fulfillment of the desired objective due to light interference, when both objects interact in a certain space-time

Heaviness of stationary OBJECT S1 Fast Food Store:
(+) Stationary heaviness due to the paradigm of selling only one type of product, which conditions its interaction with OBJECT S2: Accompanying vegetarian customer, affecting the fulfillment of the desired objective of avoiding loss of clients, when both objects interact in a given space-time.


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a. Any linear dimension, physical or figurative, of moving OBJECT S1 that is relevant for its interaction with object S2. It may not necessarily be the longest of the proper dimensions of OBJECT S1. It can be a dimension of the object itself or referred to it.
b. It may be a length dimension of OBJECT S1 itself, or it may be related to OBJECT S2 with which it interacts, such as distance or one-dimensional scope of influence.

Identification of Undesirable Effects on OBJECT S1 due to Length of a Moving Object:
Question 3.1:In the current situation, is there evidence of a linear dimension, either excessive or insufficient, specific to moving OBJECT S1 which affects the achievement of the desired goal when interacting with OBJECT S2?
Question 3.2: In the current situation, is there evidence of a linear dimension, either excessive or insufficient, in the relationship between moving OBJECT S1 and OBJECT S2 that affects the achievement of the desired goal when they both interact?
Question 3.3: In the current situation, is there evidence of a figurative linear dimension of moving OBJECT S1 that creates a perceived distance measured in actions or steps to achieve the desired goal when interacting with OBJECT S2?

Application Examples:
Length of moving OBJECT S1 Locking Pin:
(+) Length exposed to wear by OBJECT S2: Male-Female parts of the lock, affecting the achievement of the desired goal when both objects interact.

Distance of moving OBJECT S1 Message Emitter:
(+) Distance of voice message transmission concerning OBJECT S2: Message Receiver, affecting the achievement of the desired goal when both objects interact.

Length of moving OBJECT S1 Executor:
(+) Long or extensive process or planned work, interacting with object S2, which affects the fulfillment of the desired objective.


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a. Any linear dimension, physical or figurative, of stationary OBJECT S1 that is relevant to its interaction with S2 object. It may not necessarily be the longest of the proper dimensions of OBJECT S1.
b. It can be a dimension of OBJECT S1 itself, or it can be related to OBJECT S2, with which it interacts, such as distance or one-dimensional scope of influence.

Identification of Undesirable Effects on OBJECT S1 due to Length of a Stationary Object:
Question 4.1:: In the current situation, is there evidence of a linear dimension, either excessive or insufficient, specific to stationary OBJECT S1, that affects the achievement of the desired goal when interacting with OBJECT S2?
Question 4.2: In the current situation, is there evidence of a linear dimension, either excessive or insufficient, in the relationship between stationary OBJECT S1 and OBJECT S2 that affects the achievement of the desired goal when they both interact?
Question 4.3: In the current situation, is there evidence of a figurative linear environment of stationary OBJECT S1 that creates a feeling of being far from the achievement of the desired goal when interacting with OBJECT S2?

Application Examples:
Length of stationary OBJECT S1 Electric Insulator Chain:
(+) Length affected by dirt that OBJECT S2: Maintainer must clean, affecting the achievement of the desired goal when both objects interact.

Length of stationary OBJECT S1 Water Network:
(+) Long distance to the breaking point concerning OBJECT S2: Operations Center, affecting the achievement of the desired goal when both objects interact.

Length of stationary OBJECT S1 Public Service:
(+) Long path to satisfy OBJECT S2: Citizens, affecting the achievement of the desired goal when both objects interact.


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a. A geometric characteristic of a moving OBJECT S1, as described by the part of a moving plane enclosed by a line, relevant to it performing a function with the S2 object with which it interacts.
b. The part of a surface, occupied by a moving OBJECT S1, relevant for it to perform a function with OBJECT S2 with which interact.
c. It can be an area dimension of moving OBJECT S1, or it can be referred to OBJECT S2, with which it interacts, such as area or two-dimensional scope of influence.

Identification of Undesirable Effects on OBJECT S1 due to Area of a Moving Object:

Question 5.1: In the current situation, is there evidence of a geometric characteristic or area, either excessive or insufficient, of moving OBJECT S1, described as the part of a plane (moving) enclosed by a line, which affects the achievement of the desired goal when interacting with OBJECT S2?
Question 5.2:: In the current situation, is there evidence of a geometric characteristic or area, either excessive or insufficient, described as the part of a plane (moving) enclosed by a line, that both OBJECT S1 and OBJECT S2 share, which affects the achievement of the desired goal when both objects interact?
Question 5.3: In the current situation, is there evidence of an influence in a two-dimensional environment? either excessive or insufficient, physical or figurative, that both moving OBJECT S1 and OBJECT S2 share, which affects the achievement of the desired goal when both objects interact?
Application Examples::
Area of moving OBJECT S1 Aircraft Wing:
(-) Lift area, where OBJECT S2, the ambient airflow, acts, affecting the achievement of the desired goal when both objects interact.

Area of moving OBJECT S1 Distribution Service:
(+) Area for the distribution of products and services required by OBJECT S2: Customers, affecting the achievement of the desired goal when both objects interact.

Area of moving OBJECT S1 Fake News:
(-) Dissemination environment to which this message reaches OBJECT S2: The public, affecting the achievement of the desired goal when both objects interact.


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a. A geometrical characteristic of a stationary OBJECT S1, as described by the part of a stationary plane enclosed by a line.
b. The part of a surface, occupied by stationary OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts.
c. It can be an area dimension of stationary OBJECT S1, or it can be referred to OBJECT S2, with which it interacts, such as area or two-dimensional scope of influence.

Identification of Undesirable Effects on OBJECT S1 due to Area of a Stationary Object:

Question 6.1: In the current situation, is there evidence of a geometric characteristic or area, either excessive or insufficient, of stationary OBJECT S1, described as the part of a plane (stationary) enclosed by a line, which affects the achievement of the desired goal when interacting with OBJECT S2?
Question 6.2:In the current situation, is there evidence of a geometric characteristic or area, either excessive or insufficient, described as the part of a plane (stationary) enclosed by a line, that both stationary OBJECT S1 and OBJECT S2 share, which affects the achievement of the desired goal when both objects interact?
Question 6.3:In the current situation, is there evidence of a two-dimensional environment of influence, either excessive or insufficient, physical or figurative, that both stationary OBJECT S1 and OBJECT S2 share, which affects the achievement of the desired goal when both objects interact?

Application Examples:
Area of stationary OBJECT S1 Inspection Hatch:
(-) Access area for inspection that affects the achievement of the desired goal when interacting with OBJECT S2: Inspector.

Area of stationary OBJECT S1 Crop Field:
(+) Area for cultivation with water scarcity that affects OBJECT S2: Grapevines, affecting the achievement of the desired goal when both interact.

Area of stationary OBJECT S1 Radio Station:
(-) Coverage area of the radio station with physical interference that affects the achievement of the desired goal when interacting with OBJECT S2: Target population.


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a. The cubic measure of the space occupied by moving OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts. Length x width x height for a rectangular object, height x area for a cylinder, etc.
b. It can be a volume dimension of a moving OBJECT S1, or it can be referred to OBJECT S2, with which it interacts, as volume or multidimensional scope of influence.
c. The cumulative amount of any range of related substances acting together as a moving OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts, where the cumulative characteristics of moving OBJECT S1 are important, not those of each component. For example, volume of information that is sent, or volume of production that is dispatched, etc.

Identification of Undesirable Effects on OBJECT S1 due to Volume of a Moving Object:
Question 7.1: In the current situation, is there evidence of a cubic measure, either excessive or insufficient, of the space occupied by moving OBJECT S1 which affects the achievement of the desired goal when interacting with OBJECT S2?
Question 7.2: In the current situation, is there evidence of a cubic measure, either excessive or insufficient, of the space shared by moving OBJECT S1 and OBJECT S2 that affects the achievement of the desired goal when both objects interact?
Question 7.3: In the current situation, is there evidence of an influence in a three-dimensional environment, either excessive or insufficient, physical or figurative, that both moving OBJECT S1 and OBJECT S2 share, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Volume of moving OBJECT S1 Bulky Rock:
(+) Occupied volume obstructing the path that affects the achievement of the desired goal when interacting with OBJECT S2: Crane for moving the rock.

Volume of moving OBJECT S1 Contaminated Material:
(+) Volume of material to be transported through OBJECT S2: Truck, affecting the achievement of the desired goal when both interact.

Volume of moving OBJECT S1 Taking Off Airplane:
(-) Airspace volume for takeoff, shared with OBJECT S2: Landing airplane, affecting the achievement of the desired goal when both objects interact.


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a. The cubic measure of space occupied by the stationary object, relevant for it to perform a function with OBJECT S2 with which it interacts. Length x width x height for a rectangular object, height x area for a cylinder, etc.
b. It can be a volume dimension of a stationary OBJECT S1, or it can be referred to OBJECT S2, with which it interacts, as volume or multidimensional scope of influence.
c. The cumulative amount of any range of related substances acting together as a stationary OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts, where the cumulative characteristics of stationary OBJECT S1 are important, not those of each component. For example, volume of information collected, or volume of production stored, etc.

Identification of Undesirable Effects on OBJECT S1 due to Volume of a Stationary Object:
Question 8.1: Is there evidence in the current situation of an effect of volume, volumetric, cumulative or figurative quantitative three-dimensional impact, either excessive or insufficient, of stationary OBJECT S1 that affects the achievement of the desired goal when interacting with OBJECT S2?
Question 8.2: In the current situation, is there evidence of a cubic measure, either excessive or insufficient, of the space shared by stationary OBJECT S1 and OBJECT S2 that affects the achievement of the desired goal when both objects interact?
Question 8.3: In the current situation, is there evidence of an influence in a three-dimensional environment, either excessive or insufficient, physical or figurative, that both stationary OBJECT S1 and OBJECT S2 share, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Volume of stationary OBJECT S1 Bulky Rock:
(+) Occupied volume obstructing the path that affects the achievement of the desired goal when interacting with OBJECT S2: Car driver.

Volume of stationary OBJECT S1 Air Traffic Controller:
(-) Airspace volume for takeoff and landing, affecting OBJECT S2: Aircraft in flight about to land, affecting the achievement of the desired goal when both objects interact.

Volume of stationary OBJECT S1 Stored Product:
(-) Volume of product available for distribution to OBJECT S2: Distribution truck, affecting the achievement of the desired goal when both interact.


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a. The velocity of OBJECT S1 with respect to another OBJECT S2 with which it interacts.
b. The speed of the process or action in the time of OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts.


Identification of Undesirable Effects on OBJECT S1 due to Speed of a moving Object:
Question 9.1: Is there evidence in the current situation of excessive or insufficient velocity or rate of change of moving OBJECT S1 relative to OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Velocity of moving OBJECT S1 Car:
(+) Travel speed, affecting the achievement of the desired goal when interacting with OBJECT S2: Inappropriate terrain.

Velocity of moving OBJECT S1 Pollutant:
(+) Propagation speed, affecting the achievement of the desired goal when interacting with OBJECT S2: Nearby population.

Velocity of stationary OBJECT S1 Machine for Bolt Production:
(-) Production speed, affecting the achievement of the desired goal when interacting with OBJECT S2: Factory for bolted structures.


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a. The action of OBJECT S1, either directly or through a field, on OBJECT S2 that can cause impulse, movement, and/or reaction.
b. Force is any action of OBJECT S1 that attempts to change the position or condition of another object, system, or human behavior, identified as OBJECT S2.
c. Intensity is the degree of application of force or thrust.
d. In classical physics, applied force is the result of mass multiplied by the acceleration of OBJECT S1 when interacting with OBJECT S2. In other fields, use the appropriate force conversion.

Identification of Undesirable Effects on OBJECT S1 due to applied force: :
Question 10.1: Is there evidence in the current situation of excessive or insufficient force, intensity, or thrust from OBJECT S1 acting on OBJECT S2 to move it or change its position or condition, affecting the achievement of the desired goal?

Application Examples:
Force/Intensity of moving OBJECT S1 Farmer:
(-) Force to pull OBJECT S2: Unwilling animal to walk, affecting the achievement of the desired goal when both objects interact.

Force/Intensity of stationary OBJECT S1 Hydraulic Cylinder:
(-) Force to secure the closing of OBJECT S2: Access door, affecting the achievement of the desired goal when both objects interact.

Force/Intensity of moving OBJECT S1 Charisma-Lacking Leader:
(-) Force to mobilize OBJECT S2: Followers, affecting the achievement of the desired goal when both objects interact.


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a. The pressure, tension or stress caused by, or applied to, OBJECT S1 when it interacts with OBJECT S2"
b. In classical physics, pressure is the result of the applied force divided by the exposed area of OBJECT S1, interacting with OBJECT S2. In other fields, use the variable consistent with the concept of pressure, which acts on a substance.
c. Applicable to a person as OBJECT S1, where the internal pressure or stress is a consequence of human interactions.

Identification of Undesirable Effects on OBJECT S1 due to applied Pressure/ Tension: :
Question 11.1: Is there evidence in the current situation of excessive or insufficient pressure or tension exerted or perceived by OBJECT S1 when interacting with OBJECT S2, affecting the achievement of the desired goal?

Application Examples:
Pressure/Tension of moving OBJECT S1 Grounded Ship:
(+) Pressure on the bottom of the Suez Canal limiting the action of OBJECT S2: Tugboat, affecting the achievement of the desired goal when both objects interact.

Pressure of stationary OBJECT S1 Steam Boiler:
(+) Operating steam pressure acting on OBJECT S2: Boiler tubes for steam production, affecting the achievement of the desired goal when both objects interact.

Pressure/Tension of stationary OBJECT S1 Airplane Pilot:
(+) Stress to provide security to OBJECT S2: Passengers, affecting the achievement of the desired goal when both objects interact.


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a. The outline or appearance of OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts.
b. The way in which OBJECT S1 is composed or configured, relevant for it to perform a function with OBJECT S2 with which it interacts.
c. The form or method with which OBJECT S1 carries out an action, relevant for it to perform a function with OBJECT S2 with which interact.

Identification of Undesirable Effects on OBJECT S1 due to Shape/ Composition/ Configuration: :
Question 12.1: Is there evidence in the current situation of an excessive or insufficient geometric physical shape of OBJECT S1 for interacting with OBJECT S2, affecting the achievement of the desired goal?

Question 12.2: Is there evidence in the current situation of composition, configuration, or manner of operation of OBJECT S1, which may be excessive or insufficient to interact with OBJECT S2, affecting the achievement of the desired goal?

Application Examples:
Shape of moving OBJECT S1 Circular Filter:
(-) Appropriate shape for connection area to join OBJECT S2: Stationary Square Duct, affecting the achievement of the desired goal when both interact. 'Houston, we have a problem'.

Composition of moving OBJECT S1 Grounded Ship:
(-) Appropriate composition for unsticking from the bottom of the Suez Canal, limiting the action of OBJECT S2: Tugboat, affecting the achievement of the desired goal when both objects interact.

Configuration of stationary OBJECT S1 Cargo Space:
(-) Appropriate weight distribution configuration on OBJECT S2: Navigational Ferry, causing instability and affecting the achievement of the desired goal when both objects interact.


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a. The Strength of OBJECT S1 is its ability to apply force or thrust, for a time or period, to or on OBJECT S2, causing movement, reaction or breakage during said time or period.
b. The degree to which OBJECT S1 can resist a change to its condition or position, in response to an applied strength, for a time or period, by OBJECT S2 with which it interacts.
c. The resistance of OBJECT S1 to break or be overcome by OBJECT S2 with which it interacts.
d. The strength of OBJECT S1 to face for a period the force imposed by OBJECT S2 with which it interacts.

Identification of undesirable effects on OBJECT S1 due to strength sustained over time:
Question 14.1: Is there evidence in the current situation of a sustained force, intensity, or thrust, applied or resisted over time in a position, state, or condition of OBJECT S1 due to OBJECT S2, which can be excessive or insufficient, affecting the achievement of the desired goal when both interact?

Application Examples:
Strength/Resistance of moving OBJECT S1:
(-) Strength to keep pulling OBJECT S2: An animal reluctant to walk, affecting the achievement of the desired goal when both objects interact.

Strength/Resistance of moving OBJECT S1 Worker:
(+) Psychological strength to work with OBJECT S2: Management that does not listen, affecting the achievement of the desired goal when both objects interact.

Strength/Resistance of moving OBJECT S1 Brain-Needed Medication:
(-) Strength to overcome the passage impediment of OBJECT S2: Blood-brain barrier, affecting the achievement of the desired goal when both objects interact.

Strength/Resistance of moving OBJECT S1 Greek Invading Warriors:
(-) Strength to overcome the passage impediment of OBJECT S2: Troy's defensive barrier, affecting the achievement of the desired goal when both objects interact.

Strength/Resistance of the moving OBJECT S1 Copper in Mineral:
(+) Resistance to not be separated by the OBJECT S2: Physical-chemical separator, affecting the achievement of the desired objective when both objects interact.


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a. The thermal state of OBJECT S1, or the internal level of activity, which influences object S2 with which it interacts.
b. The attitude or behavior of OBJECT S1, person or object, which reflects the internal emotional or reactive level, which influences object S2 which it interacts.

Identification of undesirable effects on OBJECT S1 due to Temperature/ Level of internal activity:
Question 17.1: Is there evidence in the current situation of an excessive or insufficient thermal temperature condition of OBJECT S1 that impacts its interaction with OBJECT S2, affecting the achievement of the desired goal when both objects interact?
Question 17.2: Is there evidence in the current situation of an excessive or insufficient internal activity level of OBJECT S1 that impacts its interaction with OBJECT S2, affecting the achievement of the desired goal when both objects interact?
Question 17.3: Is there evidence in the current situation of an excessive or insufficient internal human condition of motivation, emotion, excitement, or other, of OBJECT S1 that conditions the interaction with OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Temperature of the Plastic Cup OBJECT S1 in motion:
(+) Temperature due to the hot coffee that burns the hand of OBJECT S2: Client, affecting the achievement of the desired goal when both objects interact.

Internal Activity Level of the Nuclear Reactor stationary OBJECT S1:
(+) Radiation that it emits damaging OBJECT S2: Operator, affecting the achievement of the desired objective when both objects interact.

Internal Activity Level of stationary OBJECT S1 Resonant Object:
(+) Resonance it transmits affecting OBJECT S2: Equipment sensitive to resonance, affecting the achievement of the desired goal when both objects interact.

Temperature/Internal Activity of moving OBJECT S1 Soccer Player:
(-) Motivation to win the game required to face OBJECT S2: Superior rival team, affecting the achievement of the desired goal when both objects interact.


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a. Any type of field emission intensity, physical or figurative, of OBJECT S1, relevant to perform a function with object S2 with which it interacts.

Identification of undesirable effects on OBJECT S1 due to Emission intensity:
Question 18.1: In the current situation, is there evidence of excessive or insufficient emission of a commonly low-energy field generated by OBJECT S1, which manifests its state or condition and is perceived by OBJECT S2, affecting the achievement of the desired goal when both objects interact?
Question 18.2: In the current situation, is there evidence of excessive or insufficient human expression of motivation, emotion, excitement, or other aspects of OBJECT S1 that are externalized and condition the interaction with OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Emission Intensity of stationary OBJECT S1 Candle:
(-) Illumination perceived by OBJECT S2: Book reader, affecting the achievement of the desired goal when both objects interact.

Emission Intensity of stationary OBJECT S1 Nuclear Material:
(+) Radioactive emission due to leakage perceived by OBJECT S2: Operator, affecting the achievement of the desired goal when both objects interact.

Emission Intensity of moving OBJECT S1 Daughter/Son:
(+) Crying as an expression of hunger received by OBJECT S2: Mother, affecting the achievement of the desired goal when both objects interact.


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a. The power - rate of energy use per unit of time - of OBJECT S1 that interacts with object S2.
b. The work (force x displacement) divided per unit of time, with which a task is performed by OBJECT S1 when it interacts with object S2.
c. In classical physics, power is the product of force x velocity or energy divided by time. In other fields use the corresponding power conversion.

Identification of undesirable effects on OBJECT S1 due to Power (Energy per unit of time):
Question 21.1: In the current situation, is there evidence of excessive or insufficient use of power or energy per unit of time sustained throughout the space and time of OBJECT S1's evaluation, interacting with OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Power of stationary OBJECT S1 Combustion Engine:
(-) Combustion power applied to OBJECT S2: Automobile containing it, affecting the achievement of the desired goal when both objects interact.

Power of stationary OBJECT S1 Direct Current Rectifier:
(-) Power for electrolysis applied to OBJECT S2: Copper Anode-Cathode Configuration, affecting the achievement of the desired goal when both objects interact.

Power of moving OBJECT S1 Weightlifter:
(-) Lifting power applied to OBJECT S2: Sports weights, affecting the achievement of the desired goal when both objects interact.


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a. The use of energy that does not contribute to the task or action performed by OBJECT S1 when it interacts with object S2.
b. The energy loss of the inefficient activities of OBJECT S1 when it interacts with object S2.
c. Energy losses in parts and components of OBJECT S1 when it interacts with object S2.

Identification of undesirable effects on OBJECT S1 due to Loss of Energy:
Question 22.1: In the current situation, is there evidence or a perception of the use of energy that does not contribute to the task or action carried out by OBJECT S1 to interact with OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Energy Loss of stationary OBJECT S1 Heat Generator Equipment:
(+) Energy loss due to radiation caused by poor OBJECT S2: Insulation system, affecting the achievement of the desired goal when both objects interact.

Energy Loss of moving OBJECT S1 Moving Equipment:
(+) Energy loss due to energy consumption during idle time caused by OBJECT S2: Intermittent operation process, affecting the achievement of the desired goal when both objects interact.
Energy Loss of moving OBJECT S1 Production or Service Process:
(+) Energy loss due to excessive energy consumption that does not contribute to achieving OBJECT S2 final Product or Service, whether measured or perceived, affecting the achievement of the desired goal when both objects interact.


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a. The partial or total loss, permanent or temporary, of some substances of OBJECT S1, relevant to interact with OBJECT S2.
b. Substance refers to any part, component, or characteristic of OBJECT S1, the loss of which affects the achievement of the desired goal when interacting with OBJECT S2. For example, loss of material, parts, components, money, or value and human qualities.

Identification of undesirable effects on OBJECT S1 due to Loss of substance:
Question 23.1: Is there currently evidence of partial or total, permanent or temporary loss of certain materials, physical or economic substances, parts, or subsystems relevant to the action of OBJECT S1, which alters the interaction with OBJECT S2, affecting the achievement of the desired goal when both objects interact?

Application Examples:
Substance Loss of stationary OBJECT S1 Plant Cell:
(+) Loss of components due to lack of water (H2O), which alters the productivity of the catalysis performed by the cell with light+nCO2(carbon dioxide) +nH2O(water), producing nHCHO(energy) + nO2(emission), operating with OBJECT S2: The environment, affecting the achievement of the desired goal when both objects interact.

Substance Loss of moving OBJECT S1 Plastic Cup:
(+) Loss of hot coffee sales caused by burning OBJECT S2: Customer's hand, affecting the achievement of the desired goal when both objects interact.

Substance Loss of moving OBJECT S1 Immigrant:
(-) Loss of original culture that alters the interaction with OBJECT S2: The local community receiving them, affecting the achievement of the desired goal when both objects interact.


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a. The partial or total, permanent or temporary loss of data or access to data in or by OBJECT S1 when sending or receiving it from object S2.
b. Not sharing or ignorance of information between OBJECT S1 and object S2, relevant to perform a common function.

Identification of undesirable effects on OBJECT S1 due to Loss of Information:
Question 24.1: Is there currently evidence that OBJECT S1 loses or lacks relevant information for the interaction with OBJECT S2, affecting the achievement of the desired goal?

Application Examples:
Loss of information of moving object S1 Airplane:
(+) Loss of information for takeoff in fog that affects the interaction with OBJECT S2: Runway, affecting the achievement of the desired goal when both objects interact.

Loss of information of moving object S1 Cook:
(+) Loss of temperature information of OBJECT S2: Baking dish in the oven, affecting the achievement of the desired goal when both objects interact.

Loss of information of stationary object S1 Boiler Operator:
(+) Loss of water level information of OBJECT S2: Steam boiler, affecting the achievement of the desired goal when both objects interact.


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a. The excessive duration of the function carried out jointly by OBJECT S1 with object S2, due to the execution of activities that do not contribute to the desired result.
b. The difference between the desired and the actual duration, due to activities that do not contribute to the function performed by OBJECT S1 when it interacts with object S2.
c. The perception that OBJECT S1 wastes time in the required interaction with Object S2.
d. The differential execution time of an activity that is a 'bottleneck' in an activity or process when it interacts with object S2.

Identification of undesirable effects on OBJECT S1 due to Loss of Time:
Question 25.1: Is there currently evidence that OBJECT S1 loses time due to the excessive duration of activities that do not contribute to the result of the function performed when interacting with OBJECT S2, affecting the achievement of the desired goal?
Question 25.2: Is there currently evidence that OBJECT S1 performs bottleneck activities in the process, then loses time due to the excessive duration of activities that delay the result of the function performed when interacting with OBJECT S2, affecting the achievement of the desired goal?

Application Examples:
Time loss of moving OBJECT S1 Shift Operator:
(+) Time loss due to operator shift change interacting with OBJECT S2: Continuous production process, affecting the achievement of the desired goal when both objects interact.

Time loss of stationary OBJECT S1 Machine for manufacturing bolts:
(+) Time loss due to being a bottleneck when interacting with OBJECT S2: Machine for manufacturing bolted boxes, affecting the achievement of the desired goal.

Time loss of moving OBJECT S1 Traveling Suitcase:
(+) Time loss due to rest breaks by OBJECT S2: Traveling person, affecting the achievement of the desired goal when both objects interact.


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a. The number or quantity of materials, substances, products, parts, pieces, human or natural activities, states, or conditions with similar unitary characteristics or properties - based on a predefined capacity - that is produced, handled, or modified, totally or partially, within a specified time frame or other parameter by OBJECT S1 to perform a function with OBJECT S2 with which it interacts.

b. The capacity achieved by OBJECT S1 when performing a common function with OBJECT S2.
Identification of undesirable effects on OBJECT S1 due to Quantity of substance/ Capacity gains:
Question 26.1: In the current situation, is there evidence that OBJECT S1 performs actions in cycles to produce, handle, or modify materials, substances, products, parts, pieces, human or natural activities, states, or conditions with predefined characteristics or standards, and the quantity is a relative measure of the capacity to carry out these actions when interacting with OBJECT S2, affecting the achievement of the desired goal? Note: Once a process cycle is completed, the quantities become volumes for storage, transportation, etc.

Application Examples:
Quantity of substance/ Capacity gain of stationary OBJECT S1 Computers Factory:
(-) Number of computers manufactured than programmed by OBJECT S2: Employees to manufacture computers, affecting the achievement of the desired goal when both objects interact.

(-) Quantity of substance / Capacity gain of stationary OBJECT S1 Peach Orchard: (-) Quantity of harvested peaches that does not meet the expected amount for OBJECT S2: Harvesters, affecting the achievement of the desired goal when both objects interact.

(+) Quantity of substance/ Capacity gain of moving OBJECT S1 Fleet of Seafood Fishing:
(+) Quantity of caught fish exceeds the authorized limit due to OBJECT S2: Fishing net layout, affecting the achievement of the desired goal when both objects interact.

Quantity of substance/ Capacity gain of moving OBJECT S1 Social Welfare
Service: (-) Quantity of assistance given that does not meet the expected amount for OBJECT S2: Social workers, affecting the achievement of the desired goal when both objects interact.


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a. The proximity of the measured value to the real value of a property or variable of OBJECT S1, relevant to performing a function with OBJECT S2 with which it interacts.
b. Reducing measurement error modifies the accuracy of the measurement.
Note: Do not confuse accuracy with precision: precision is the degree of compliance with specifications or the desired result, i.e., the proximity of the measured value, more or less exact, to a reference value. For this undesirable effect of precision, apply parameter 29.

Identification of undesirable effects on OBJECT S1 due to Measurement accuracy:
Question 28.1: In the current situation, is there evidence that object S1 has a measurement of materials, products, parts, human or natural activities with measurable characteristics using a specific physical or figurative pattern, and that the proximity of the measured value to the real value of a property or variable related to OBJECT S1 is relevant to perform a function with OBJECT S2 with which it interacts, affecting the achievement of the desired goal?

Application Examples:
Measurement accuracy of moving object S1 Quality Inspector:
(+) Measured weight compared to the actual weight due to an error of object S2: inferior quality meter, affecting the achievement of the desired goal when both objects interact

Measurement accuracy of moving object S1 Operator of molten parts furnace:
(-) Perceived temperature compared to the actual temperature due to an error of object S2: Temperature estimation based on color applied by the operator's eye, affecting the achievement of the desired goal when both objects interact.

Measurement accuracy of stationary object S1 Boiler water level meter:
(+) Water level compared to the actual level due to an error of object S2: Snagged float cable, affecting the achievement of the desired goal when both objects interact.


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a. The degree of compliance or measurement precision of the real characteristics - measured or counted - or the result of a product or service obtained, in relation to the specified or required reference characteristics to be met by OBJECT S1 in a certain, commonly repetitive cycle when performing a function with OBJECT S2 with which it interacts.

Identification of undesirable effects on OBJECT S1 due to Fulfillment of desired outcome:
Question 29.1: In the current situation, is there evidence that object S1 has a measurement of results using a specific physical or figurative pattern, and the proximity of the measured value to the reference value allows for quantifying the effectiveness of a function related to OBJECT S2 with which it interacts, that, being excessive or insufficient, is affecting the fulfillment of the desired objective?

Application Examples:
Achievement of Desired Outcome by Moving Object S1 Automobile Manufacturing System:
(-) Monthly production target achievement by Object S2: Manufactured automobiles, affecting the fulfillment of the desired goal when both objects interact.

Achievement of Desired Outcome by Moving Object S1 Toy Designer:
(-) Degree of compliance with desired toys by Object S2: Children, affecting the fulfillment of the desired goal when both objects interact.

Achievement of Desired Outcome by stationary Object S1 Public Health System:
(-) Percentage of compliance with requested healthcare services by Object S2: The Protected Population, affecting the fulfillment of the desired goal when both objects interact.


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a. OBJETO S1 is affected by harmful factors, caused or derived from its interaction with Object S2.
b. These harmful effects are caused by or due to Object S2 as part of its operation.

Identification of undesirable effects on OBJECT S1 due to Object-affected harmful factors:
Question 30.1: In the current situation, is there evidence that Object S1 is affected in its physical condition, operational state, or functionality reduced due to the interaction with Object S2, limiting or preventing the performance of a function between them, affecting the achievement of the desired goal?

Application Examples:
Moving Object S1 Customer of hot coffee service:
(+) Affected by burning their hand when taking Object S2: Plastic cup with hot coffee, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Vehicle on the road:
(+) stopped by obstruction of movement by Object S2: Very heavy rock, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Lock pin:
(+) damaged by wear when rubbing against Object S2: Male-female parts, affecting the achievement of the desired goal when both objects interact.


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a. OBJECT S1 directly or indirectly generates harmful factors that affect object S2 with which it interacts.
b. These harmful effects are caused by OBJECT S1 as part of its operation.

Identification of undesirable effects on OBJECT S1 due to Object-generated harmful factors:
Question 31.1: Is there currently evidence that OBJECT S1 generates harmful factors that affect the physical condition, operational state, or functionality of OBJECT S2 with which it interacts, limiting or preventing the performance of a function between them, thereby affecting the achievement of the desired goal?

Application Examples:
Moving Object S1 Plastic cup with hot coffee generates harmful factors:
(+) burning the hand of OBJECT S2: Coffee service customer, affecting the achievement of the desired goal when Stationary Object S1 Steam Boiler: (+) Damage caused by superheated steam leak that burns to OBJECT S2: Boiler operator, affecting the achievement of the desired goal when both objects interact.


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Nature's L.I. identifies two conditions of adaptability or versatility for OBJECT S1, one as an undesirable effect and the other as a need to be satisfied. The first condition identified is described below.
Undesirable Effect:
a. The extent to which OBJECT S1 is affected by the variability of changes in OBJECT S2 with which it interacts, thereby preventing the achievement of the desired goal.

Identification of undesirable effects on OBJECT S1 due to Adaptability or Versatility:
Question 35.1: Is there currently evidence that OBJECT S1 is affected in its operation or functionality due to the variability in the behavior of OBJECT S2 with which it interacts, limiting or preventing the performance of a function between them, thereby affecting the achievement of the desired goal?

Application Examples:
Moving OBJECT S1 Teacher:
(-) Adaptability to variability in classroom behavior of OBJECT S2: Disorderly Students, affecting the achievement of the desired goal when both objects interact.

Stationary OBJECT S1 Bolt manufacturer:
(-) Adaptability to variability in quality of OBJECT S2: Raw material for bolts, affecting the achievement of the desired goal when both objects interact.

Moving OBJECT S1 Chimpanzee:
(-) Adaptability to variability in the location of OBJECT S2: Underground Termite Nest for feeding, affecting the achievement of the desired goal when both objects interact.


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a. The number and diversity of elements and/or actions, and the interrelationships between them, of OBJECT S1, relevant to perform a function with object S2 with which it interacts.
b. The difficulty to dominate or control OBJECT S1, relevant to perform a function with object S2 with which it interacts.
Identification of undesirable effects on OBJECT S1 due to Complexity of device/ action:
Question 36.1: Is there current evidence that OBJECT S1 is affected in its operation or functionality due to the quantity of elements or actions required for interaction with OBJECT S2, limiting or preventing the fulfillment of a function between both, affecting the achievement of the desired goal?

Application Examples:
Moving OBJECT S1 Deaf Person:
(+) Affected by the complexity of communication due to the quantity of signs from OBJECT S2, the Sign Language Emitter, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Control Room Operator:
(+) affected by the quantity of variables to monitor from OBJECT S2: Analog control system, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Warehouse Auditor:
(+) affected by the diversity of materials and equipment to audit in OBJECT S2: Storage warehouse, affecting the achievement of the desired goal when both objects interact.


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a. The existing difficulty of OBJECT S1 to detect fields, properties or characteristics, shared or exclusive of object S2 with which it interacts.
b. The measurement or monitoring system of OBJECT S1 over S2 is complex, expensive and requires a lot of time and work to be used.
c. The measurement or monitoring system of OBJECT S1 on object S2 creates complex relationships between its components, or its components interfere with each other.
Identification of undesirable effects on OBJECT S1 due to Difficulty of detecting and measuring:
Question 37.1: Is there currently evidence that OBJECT S1 is affected in its operation or functionality due to difficulties in detecting and measuring the required states or conditions for interacting with OBJECT S2, limiting or preventing the performance of a function between both, affecting the achievement of the desired goal?

Application Examples:
Stationary Object S1 Sea Squirt's Larva Clinging headfirst to the Rock:
(+) Affected by difficulty in detecting food from OBJECT S2: Surrounding Seawater, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Wooden Toy Designer:
(+) Affected by difficulty in detecting the desired toy by OBJECT S2: Children in a digital world, affecting the achievement of the desired goal when both objects interact.

Moving Object S1 Car Driver:
(+) Affected by the difficulty of detecting the road due to OBJECT S2: Thick fog, affecting the achievement of the desired goal when both objects interact. Moving Object S1 Facial Recognition Detector by Visual inspection: (+) Affected by the difficulty of effectively detecting people due to OBJECT S2: People of multidimensional factions, affecting the achievement of the desired goal when both objects interact.


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Below is the description of innovation parameters that can be associated with needs to be met, along with examples of application. They are organized according to their participation in the S-curve of innovation-evolution as indicated in Topic 2 of the Fundamentals of Inventive Aatrizinventor. The original TRIZ numbering is retained, now with a universal description.

a. The operational simplicity of OBJECT S1 to perform a common function with OBJECT S2.
OBJECT S1 is not easy to operate, especially if it has inadequate part division, if it operates in a very demanding and direct manner, if it has unnecessary or missing parts, if it operates at different energy potential levels, or if it is operated manually or with basic tools.

>Selection of the Need to Satisfy Ease of Operation:
Ease of operation occupies the first (1/10) position on the innovation-evolution curve of an Object S1, whether moving or stationary, under evaluation, in a primary state of innovation-evolution. The goal is to improve the ease of operation of Object S1 to ensure an initial foundation of simple operation of the function or process it engages in, to achieve the desired goal.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Ease of Operation' for Object S1, whether moving or stationary, is the best decision or if there is another subsequent need to address that better represents the current situation to evaluate.


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a. The ease to change the quality aspects of OBJECT S1, moving or stationary, such as convenience, comfort, simplicity, and the required action time or continuity to make the desired goal viable, in advance and/or during the performance of the common function with OBJECT S2.
b. The ease to repair faults, breakages, or defects of OBJECT S1, relevant for it to perform a function with OBJECT S2 with which it interacts.
c. The ease to maintain OBJECT S1 in operation, avoiding faults or undesirable effects, relevant for performing a function with OBJECT S2 with which it interacts.

Selection of the Need to Satisfy Ease to Change, Repair, or Maintain:
The ease of change, repair, or maintain occupies the second (2/10) position on the innovation-evolution curve of a moving or stationary OBJECT S1 under evaluation. The OBJECT S1 is in an enhanced basic state of innovation-evolution that has already achieved ease of operation. Now, the focus is on the ease to change, repair, or maintain to ensure the continuity of the function or process in which it participates, to improve the fulfillment of the desired goal.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovator's decision, the Aatrizinventor algorithm conducts a sensitivity analysis for various needs to satisfy, allowing validation of whether selecting 'Ease to Change, Repair, or Maintain' for OBJECT S1, whether moving or stationary, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The ease with which OBJECT S1 meets the specification, requirement, manipulation, action, construction, manufacturing, process or procedure, etc., to achieve the desired result, performed in a common function with object S2.


Selection of the Need to Satisfy Ease of achieving desired outcome:
The ease of achieving the desired result ranks third (3/10) on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is in an enhanced basic state of innovation-evolution, having already achieved ease of operation and change. Now, the focus is on ease of achieving the desired outcome by making the necessary adjustments to obtain the expected outcome, to improve the fulfillment of the desired goal.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Ease of achieving the desired Outcome' for Object S1, whether moving or stationary, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The number of functions or operations performed by OBJECT S1 per unit of time or other variable, relevant to perform a function with object S2 with which it interacts.
b. The elapsed time for a function or operation to be performed per unit of measure.
c. Production per unit of time or cost per unit of production, etc.

Selection of the Need to Satisfy Productivity:
Productivity occupies the fourth (4/10) position on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is in an enhanced basic state of innovation-evolution, having already achieved ease of operation, change, and achieving results. Now, the focus is on productivity to ensure that the production and services delivered are maximized, with optimal resource utilization, to improve the fulfillment of the desired goal.
This will complete an enhanced basic state of innovation-evolution of Object S1.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Productivity' for Object S1, whether moving or stationary, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.

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a. The energy used by moving OBJECT S1, moving or interacting to execute a task or function with Object S2 with which it relates.
b. The measure of the energy ability, or efficiency of moving OBJECT S1 to perform a task or function with the object S2 with which it interacts.
c. In classical mechanics, the measure of energy for a moving OBJECT S1 is determined by multiplying power applied per elapsed time or force applied per distance covered.

In other fields, use corresponding energy measurement.

Selection of the Need to Satisfy Use of energy by moving:
The use of energy by moving object occupies the fifth (5/10) position in the innovation-evolution curve of an evaluated moving Object S1. The Object S1 is in the preliminary stages of advanced innovation-evolution. Now, the focus is on use of energy by moving object to ensure that the production and services delivered are maximized, with efficient use of the energy of a moving object. This is done without compromising the basic state of innovation-evolution achieved, with the aim of enhancing the fulfillment of the desired objective.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Use of energy by moving object', for moving Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.

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a. The energy used by OBJECT S1 stationary, interacting to execute a task or function with Object S2 with which it relates.
. b. The measure of the energy ability, or efficiency of stationary OBJECT S1 to perform a task or function with the object S2 with which it interacts.
c. In classical mechanics, the measure of energy for a stationary OBJECT S1 is determined by multiplying power applied per elapsed time.

In other fields, use corresponding energy measurement.

Selection of the Need to Satisfy Use of energy by stationary object:
The use of energy by stationary object occupies the fifth (5/10) position in the innovation-evolution curve of an evaluated stationary Object S1. The Object S1 is in the early stages of advanced innovation-evolution. Now, the focus is on use of energy by stationary object to ensure that the production and services delivered are maximized, with efficient use of the energy of a stationary object. This is done without compromising the basic state of innovation-evolution achieved, with the aim of enhancing the fulfillment of the desired objective
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the stationary OBJECT S1 is in when interacting with OBJECT S2.br> To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Use of energy by stationary object', for stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The ability of OBJECT S1 to perform its expected functions in predictable ways and conditions, relevant to performing a function with object S2 with which it interacts.
b. The certainty that the events foreseen for OBJECT S1 will occur during the performance of a common function with object S2.

Selection of the Need to Satisfy Reliability:
Reliability occupies the sixth (6/10) position on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is poised to enter a new phase of advanced innovation-evolution. Now, the focus is on the reliable operation of a moving or stationary object to ensure the stable continuity of a function or process it is participates in. This is done without compromising the previously achieved state of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Reliability', for moving or stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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Nature's L.I. identifies two conditions of adaptability or versatility for Object S1, one as a need to satisfy and the other as an undesirable effect. The need to satisfy is described below.
Need to Satisfy:
b. The degree to which OBJECT S1 correctly adapts to the variability of external changes, associated with object S2 with which it interacts.
c. The degree to which OBJECT S1 can be used in multiple ways and under various circumstances, relevant to perform a function with object S2 with which it interacts.

Selection of the Need to Satisfy Adaptability or Versatility:
Adaptability or Versatility occupies the seventh (7/10) position on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is prepared to enter a new phase of advanced innovation-evolution. Now, the focus is on the ability of a moving or stationary object to adapt to various operating conditions that may arise in a function or process it is involved in. This is done without compromising the previously achieved states of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Adaptability or Versatility', for moving or stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The degree to which OBJECT S1 performs actions permanently and repeatedly, without the need for new parts or inputs, during the performance of a common function with object S2 with which it interacts.
b. The degree to which OBJECT S1 or associated system performs its functions without direct human action, relevant to performing a function with object S2 with which it interacts. The most basic level of automation is the use of a hand tool.
c. For intermediate levels, people position the tool or actuator, observe its operation, and interrupt or restart, as necessary.
d. For the highest level, the machine or function detects the required operation, configures the tool or actuator itself, and monitors its own operation.
e. The ultimate goal is the total autonomy of Object S1.

Selection of the Need to Satisfy Extent of automation/ Autonomy:
Extent of automation/ Autonomy occupies the eighth (8/10) position on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is prepared to enter a new phase of advanced innovation-evolution. Now, the focus is on the ability of a moving or stationary object to progressively perform automated actions for a function or process it is involved in, until achieving the maximum allowed autonomy. This is done without compromising the previously achieved states of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Extent of automation/ Autonomy', for moving or stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The wholeness or integrity of the system; the relationship of the system’s constituent elements.
b. The invariable relationship between the constituent elements of OBJECT S1, relevant for it to perform a function with Object S2 with which interacts. c. The expected behavior in time and/or space of OBJECT S1, relevant for it to perform a function with object S2 with which it interacts.
d. Applicable to a person or living being as OBJECT S1, in an action related to the stability of human or natural behavior.

Selection of the Need to Satisfy Stability:
Extent of automation/ Autonomy occupies the nineth (9/10) position on the innovation-evolution curve of a moving or stationary Object S1 under evaluation. Object S1 is prepared to enter a new phase of advanced innovation-evolution. Now, the focus is on the stability of a moving or stationary object to perform actions necessary for a function or process in which it participates, which are permanent in the time and space evaluated. This is done without compromising the previously achieved states of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving or stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Stability', for moving or stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The time during which moving OBJECT S1 performs an action with object S2.
b. The lifetime of moving OBJECT S1 that performs an action with object S2.
c. The average time between singularities or failures of moving OBJECT S1 performing an action with object S2. Also, durability.

Selection of the Need to Satisfy Duration of action of moving object:
Duration of action of moving object occupies the tenth (10/10) position on the innovation-evolution curve of a moving Object S1 under evaluation. Object S1 is prepared to enter a new phase of advanced innovation-evolution. Now, the focus is on the duration of the moving object's action for a function or process in which it is involved, which extends the expected satisfaction over time within the evaluated time and space. This is done without compromising the previously achieved states of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
To advance to new states of satisfaction, it is necessary to change the innovation-evolution curve, applying innovation by imagination or imposition. See fundamentals of Aatrizinventor.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the moving OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Duration of action of moving object', for moving Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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a. The time during which stationary OBJECT S1 performs an action with object S2.
b. The lifetime of stationary OBJECT S1 that performs an action with object S2.
c. The average time between singularities or failures of stationary OBJECT S1 performing an action with object S2. Also, durability.

Selection of the Need to Satisfy Duration of action of stationary object:
Duration of action of stationary object occupies the tenth (10/10) position on the innovation-evolution curve of a stationary Object S1 under evaluation. Object S1 is prepared to enter a new phase of advanced innovation-evolution. Now, the focus is on the duration of the stationary object's action for a function or process in which it is involved, which extends the duration of expected satisfaction within the evaluated time and space within the evaluated time and space. This is done without compromising the previously achieved states of innovation-evolution, with the aim of enhancing the fulfillment of the desired objective.
To advance to new states of satisfaction, it is necessary to change the innovation-evolution curve, applying innovation by imagination or imposition. See fundamentals of Aatrizinventor.
The Aatrizinventor algorithm requires the Innovation Team to select this need to satisfy if if they consider it essential. This should be based on their understanding of the actual state of innovation-evolution which the stationary OBJECT S1 is in when interacting with OBJECT S2.
To support the Innovation Team's decision, the Aatrizinventor algorithm conducts a sensitivity analysis with the identified undesirable effects and the defined needs to satisfy. This allows for validation of whether selecting 'Duration of action of stationary object', for stationary Object S1, is the best decision or if there are other preceding or subsequent need to satisfy, that is advisable to evaluate.


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