Aatrizinventor Cases

 




STARTUP MANUAL
AATRIZINVENTOR ALGORITHM
"THE NATURE'S LANGUAGE OF INNOVATION"
NATURE'S L.I.

AATRIZINVENTOR SOLUTIONS: SOLVED CASES

SIMPLE CASES OF INNOVATION:

HOT COFFEE SERVICE IN PLASTIC CUP

TRAVELER CARRIES A HEAVY AND BULKY SUITCASE

FARMER LEADING A RELUCTANT ANIMAL TO WALK

CIRCULAR TO SQUARE CONNECTION: ATTENTION HOUSTON, WE HAVE A PROBLEM!

CASES OF INNOVATION OCCURRING IN THE ANIMAL WORLD

SEA SQUIRT LARVA: SURPRISING EVOLUTION

ORANGUTAN LEADER: USING LANGUAGE WITH THE PACK

CHIMPANZEE: EXTRACTING TERMITES FROM AN UNDERGROUND NEST

CASES OF INNOVATION BASED ON EXCLUSIVE SKILLS OF THE HUMAN BEING

INNOVATION THROUGH IMAGINATION: PRIMITIVE MAN FLYING TO MARS

INNOVATION THROUGH IMPOSITION: AUTOMOBILE MANUFACTURING WITHOUT DESIGN COMPROMISE

CASES OF INNOVATION BASED ON ENGINEERING APPLIED TO OBJECTS

ROBOTIZED STRIPPING OF ADHERED COPPER SHEETS: APPLYING PRE-STRIPPING

BLOCKING PIN THAT BREAKS, ALLOWING WATER INTO THE CARGO SPACE, CAUSING FERRY TO CAPSIZE: NEW DESIGN

RECTANGULAR LOW-RESISTANCE TANK FOR FUEL STORAGE: NEW DESIGN

SHIP STRANDED IN THE SUEZ CANAL DUE TO LOW TIDE AND POOR VISIBILITY

FERRY'S CARGO SPACE AFFECTED BY WATER INGRESS, CAUSING THE FERRY TO CAPSIZE: COMPENSATED REDESIGN

CASES OF INNOVATION FOR HUMAN INTERACTIONS

BEST TOY FOR CHILDREN AFFECTED BY DESIGNER PARADIGMS. FIRST STEP: FINDING WHAT THE CHILDREN WANT

IMPROVING DISTANT VOICE MESSAGE COMMUNICATION: INVENTING THE TELEGRAPH

IMPROVING TELEGRAPH MESSAGE COMMUNICATION: INVENTING THE LANDLINE

GREEK INVASION OF TROY: THE TROJAN HORSE

ADMINISTERING MEDICINE TO THE BRAIN: A MODERN-DAY TROJAN HORSE

FACIAL RECOGNITION WITH ARTIFICIAL INTELLIGENCE: SUPPORTING HEAVY MENTAL WORK


Keep in mind that the recommended inventive principles for each described case are composed of innovation concepts, and not all of them apply to form the solution. Use these examples to practice and strengthen your relational thinking skills.





Back

CASE N°1: SERVING HOT COFFEE IN A PLASTIC CUP

OBJECTIVE: Improve hot coffee service in plastic cup affected by burning customers' hand

OBJECT S1: PLASTIC CUP, Moving

OBJETO S2: Consumers, Moving

The Solution: A simple cardboard sheet,
inventive principle #30 Simple Shapes/ Ways to Interact, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where a plastic cup with hot coffee is placed, the customer picks it up and rejects it due to burning the hand.
Time: The time elapsed between the moment the plastic cup with hot coffee is placed until the moment it is rejected due to burning the hand.

Undesirable effects of OBJECT S1:

Par.1* (+) Heaviness (thermal) for customers for having hot coffee
Par.12 (-) Appropriate form to serve hot coffee to customers
Par.17 (+) Temperature for customers for hot coffee
Par.23* (+) Loss of hot coffee sales due to customer rejection
Par.25* (+) Loss of time in sale of hot coffee due to customer rejection
Par.29* (-) Compliance with goal for sales of hot coffee to customers
Par.31 (+) Harmful factors that generate affecting customers

Desirable effect for OBJECT S1:

Desirable effects for OBJECT S1:

Par.13* (+) Stability in sale of hot coffee

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less safety for serving hot coffee
Desired condition: More safety for serving hot coffee

Evaluation of Innovation Challenge Case #1: SERVING HOT COFFEE IN A PLASTIC CUP

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°2: SEA SQUIRT LARVA SURVIVAL

OBJECTIVE: Improve survival of sea squirt larva affected by lack of food headfirst on a rock in the sea

OBJECT S1: LARVA, stationary

OBJETO S2: Seawater, moving

The Solution: Pair of siphons with relative movement between them,
inventive principle #15 Dynamics, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where the larva positions itself headfirst on the rock and seeks to change to obtain food for its survival
Time: Time that elapses between the moment it positions itself until it achieves a way to capture food

Undesirable effects of OBJECT S1:

Par.2* (+) Heaviness to get food from seawater, settled on a rock
Par.12* (-) Appropriate way to obtain food in seawater
Par.24 (+) Loss of food information in seawater.
Par.35* (-) Adaptability to variability of food content in seawater
Par.37* (+) Difficulty to detecting food in seawater

Desirable effect for OBJECT S1:

Par.34* (+) ease to change the survival conditions of the larva *

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less survivability

Desired condition: More survivability





Back

CASE N°3: CARRYING HEAVY AND BULKY SUITCASE

OBJECTIVE: Improve the transportation of a traveler's suitcase affected by a heavy and bulky suitcase

OBJECT S1: SUITCASE, Moving

OBJETO S2: Traveler, moving

The Solution: Use rollers,
inventive principle #14 Spheroidality – Curvature - Angle, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place from origin to destination where a traveler walk carrying a heavy and bulky Suitcase
Time: Time that passes between origin and destination in which the traveler carries a heavy and bulky suitcase

Undesirable effects of OBJECT S1:

Par.1* (+) weight to be transported by the traveler
Par.7* (+) Volume to be transported by the traveler
Par.9 (-) Speed at which the traveller transport it
Par.12* (-) Appropriate shape to be transported by the traveler
Par.25* (+) Time loss in transportation due to being heavy and bulky
Par.35 (-) Adaptability to the variability of the person transporting it

Desirable effect for OBJECT S1:

Par.33 (+) Ease of operation for transportation by the traveler.

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less transportation quality
Desired condition: More transportation quality

Evaluation of Innovation Challenge Case #3: CARRYING HEAVY AND BULKY SUITCASE

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°4: PRIMITIVE MAN FLYING TO MARS

OBJECTIVE: improve the condition of primitive man to fly to Mars by jumping from a ramp with a wooden spring, affected by gravity

OBJECT S1: MARSNAUT, moving

OBJETO S2: Impeller via ramp and spring, stationary

The Solution: Traveler propelled in a capsule,
inventive principle #7 Nesting/ Dispersing, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where Marsnaut installs ramp with wooden spring for propulsion to the point where it falls due to insufficient momentum
Time: Time that elapses from the moment the Marsnaut runs up the ramp, gains momentum and falls seconds later

Undesirable effects of OBJECT S1:

Par.1* (+) Weight for flying using ramp and spring impeller
Par.3* (-) Distance of flight covered using ramp and spring impeller
Par.9* (-) Flight speed achieved using ramp and spring impeller
Par.10 (-) Flight thrust using ramp and spring impeller
Par.12 (-) Appropriate form for flying using ramp and spring impeller
Par.22* (+) Energy loss in flight due to gravity not overcome by impeller
Par.29 (-) compliance with flight plan using ramp and spring impeller

Desirable effect for OBJECT S1:

Par.34* (+) Ease of changing conditions to fly to Mars

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to fly
Desired condition: More ability to fly

Evaluation of Innovation Challenge Case #4: PRIMITIVE MAN FLYING TO MARS

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°5: FARMER MOVING AN ANIMAL

OBJECTIVE: Improve the movement of an animal pulled by a farmer affected by the animal's reluctance to walk

OBJECT S1: FARMER, moving

OBJETO S2: Animal, moving

The Solution: Use sensory incentives to encourage movement: smell of food,
inventive principle #28 Mechanics Substitution, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Route where a farmer makes a journey pulling an animal, with many difficulties due to the latter's reluctance to walk
Time: Time in which the route is completed with various difficulties

Undesirable effects of OBJECT S1:

Par.9 (-) Advance speed with the animal
Par.10* (-) Force to move the animal
Par.12* (-) Appropriate form to move the animal
Par.14* (-) Strength to move the animal
Par.21* (-) Power to move the animal
Par.29 (-) Compliance with the desired movement of the animal

Desirable effect for OBJECT S1:

Par.27* (+) Reliability in moving the animal

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to move animal
Desired condition: More ability to move animal

Evaluation of Innovation Challenge Case #5: FARMER MOVING AN ANIMAL

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°6: COPPER SHEETS STRIPPING ROBOT

OBJECTIVE: Improve robotic stripping of copper sheets from titanium plates affected by b adhesion of the sheets to the plates

OBJECT S1: STRIPPING ROBOT, moving (it is accepted that it can move)

OBJETO S2: Copper sheets, moving

The Solution: Pre-stripping execution,
inventive principle #10 Preliminary Action, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where stripping robot tries to peel off copper sheets, without success on those that are too adhered, causing damage to them
Time: operating cycle in which the stripping robot performs poorly with damaged sheets

Undesirable effects of OBJECT S1:

Par.10* (-) Force of stripping
Par.12 (-) Appropriate form to stripping
Par.14* (-) Strength of stripping
Par.26 (-) Amount of stripping completed
Par.29* (-)* Compliance of desired stripping
Par.31* (+) Harmful factors generated to copper sheets

Desirable effect for OBJECT S1:

Par.27* (+)Reliability of stripping

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less stripping quality
Desired condition: More stripping quality

Evaluation of Innovation Challenge Case #6: COPPER SHEETS STRIPPING ROBOT

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°7: LOCKING PIN

OBJECTIVE: Improve the removal of the locking pin from the male-female parts of the locking mechanism affected by the locking and rubbing between the pin and the male-female parts

OBJECT S1: LOCKING PIN, moving

OBJETO S2: Male-female parts of closing mechanism, stationary

The Solution: Use angular shapes: Conical pin,
inventive principle #14 Spheroidality – Curvature - Angle, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Area where the cargo space door latch mechanism is located, and the operator removes a pin from male-female parts with obstruction and wear.

Time: Duration during which the pin is removed with obstruction and wear from friction.

Undesirable effects of OBJECT S1:

Par.3* (+) Length of interaction with the male-female parts
Par.5 (+) Area of interaction with the male-female parts
Par.9* (-) Extraction speed regarding the male-female parts
Par.10 (-) Extraction force affected by obstruction with male-female parts
Par.12 (-) Appropriate form for extraction from male-female parts
Par.14* (-) Extraction strength affected by obstruction with male-female parts
Par.35* (-) Adaptability to variability of male-female parts obstructions

Desirable effect for OBJECT S1:

Par.34* (+) Ease of change extraction conditions *

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less extraction certainty
Desired condition: More extraction certainty

Evaluation of Innovation Challenge Case #7: LOCKING PIN

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°8: THE BEST CAR IN THE WORLD WITHOUT DESIGN COMPROMISE

OBJECTIVE: Improve automobile manufacturing system without design compromises affected by greater manufacturing requirements

OBJECT S1:CAR MANUFACTURING SYSTEM, moving

OBJETO S2: New car model, moving

The Solution: Robotized replica of work,
inventive principle #26 Copying/ Replicating, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where the automotive manufacturing process operates.

Time: Automobile production cycle.

Undesirable effects of OBJECT S1:

Par.1* (+) Labor costs for manufacturing
Par.12* (-) Appropriate form of manufacturing
Par.25 (+) Loss of time due to manufacturing control actions
Par.26 (-) Number of units manufactured
Par.29* (-) Compliance with production goal
Par.35* (-) Adaptability to variability of manufacturing errors
Par.36 (+) Manufacturing complexity

Desirable effect for OBJECT S1:

Par.33* (+) Ease of operation in car manufacturing without design compromises

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less design commitments, imposition
Desired condition: Less design compromises, achieved

Evaluation of Innovation Challenge Case #8: CAR MANUFACTURING SYSTEM

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°9: PARADIGMS OF THE CHILDREN'S TOY DESIGNER

OBJECTIVE: Improve design of the best toy for children affected by designer paradigms that do not fit with children's desires

OBJECT S1: DESIGNER, Moving

OBJETO S2: Children, Moving

The Solution: Use sensory means to discover what children want: games and videos,
inventive principle #28 Mechanics Substitution, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where the Designer and Children who reject toys created for them can come together.

Time: Duration during which the Designer and Children interact, even if the latter do not express their toy preferences.

Undesirable effects of OBJECT S1:

Par.1* (+) Heaviness (paradigms) clinging to their own beliefs that do not empathize with children *
Par.24 (+) Loss of information due to poor communication with children
Par.12 (-) Appropriate form for designing the best toy for children
Par.29* (-) Compliance in designing the toy desired by children
Par.35* (-) Adaptability to the variable desires of children
Par.37* (+) Difficulty to detecting what toy children want

Desirable effect for OBJECT S1:

Par.32* (+) Ease of achieving the toy desired by children *

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less empathy with children
Desired condition: More empathy with children

Evaluation of Innovation Challenge Case #9: PARADIGMS OF THE CHILDREN'S TOY DESIGNER

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°10: RECTANGULAR TANK RESISTANCE

OBJECTIVE: Improve design of large-volume rectangular tank for fuel storage affected by resistance difficulties

OBJECT S1: Rectangular fuel tank, stationary

OBJETO S2: Contained fuel, Moving

The Solution: Use spherical shapes,
inventive principle #14 Spheroidality – Curvature - Angle, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Volume occupied by the tank and the contained fuel.

Time: Operational cycle with critical storage.

Undesirable effects of OBJECT S1:

Par.4* (+) Height of fuel to store
Par.8* (+) Volume of fuel to store
Par.12 (-) Appropriate form for storing fuel
Par.14* (-) Strength to resist fuel pressure
Par.35* (-) Adaptability to variability of stored fuel

Desirable effect for OBJECT S1:

Par.32* (+) Ease of achieving desired fuel storage

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less capacity to hold fuel
Desired condition: More capacity to hold fuel

Evaluation of Innovation Challenge Case #10: RECTANGULAR TANK RESISTANCE

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°11: ORANGUTAN LEADER - INVENTING LANGUAGE

OBJECTIVE: Improve leadership skills of orangutan leader affected by difficulty in communicating orders and dangers to the pack

OBJECT S1: ORANGUTAN LEADER, Moving

OBJETO S2: Pack, Moving

The Solution: Using parables to communicate with the pack,
inventive principle #14 Spheroidality – Curvature - Angle, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where the pack feeds, exposed to unforeseen dangers, which the Leader-Orangutan finds difficult to warn about.

Time: Period during which the pack feeds, attentive to signals that the Leader Orangutan may emit.

Undesirable effects of OBJECT S1:

Par.1* (-) Heaviness of leadership due to communication deficiency with the pack
Par.12* (-) Appropriate form to interact with the pack
Par.24 (+) Loss of information in interaction due to communication deficiency with the pack
Par.26* (-) Number of signals for communication with the pack
Par.29* (-) Compliance with communication to the pack

Desirable effect for OBJECT S1:

Par.13* (+) Stability in interaction and communication with the pack

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to communicate with the pack
Desired condition: More ability to communicate with the pack

Evaluation of Innovation Challenge Case #11: ORANGUTAN LEADER - INVENTING LANGUAGE

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°12: CHIMPANZEE - UNDERGROUND TERMITE EXTRACTION

OBJECTIVE: : Improve termite extraction by a chimpanzee affected by an underground termite

OBJECT S1: CHIMPANZEE'S HAND, Moving

OBJETO S2: Termites in underground nest, Stationary

The Solution: Use available flexible rods in the environment,
inventive principle #30 Simple Shapes/ Ways to Interact, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where the termite nest is underground, and the chimpanzee tries to extract them by hand.

Time: Duration during which the chimpanzee attempts to extract termites from the underground nest until giving up.

Undesirable effects of OBJECT S1:

Par.3* (-) Length of the finger that prevents access to the termite nest underground.
Par.5* (+) Area of the finger that prevents access to the termite nest underground.
Par.12 (-) Appropriate shape for extracting termites from the nest underground.
Par.35* (-) Adaptability to the variability of termite location through curved access to the termite nest.
Par.37* (+) Difficulty in detecting termites in the nest underground.

Desirable effect for OBJECT S1:

Par.19* (+) Efficient use of energy to extract termites from the underground nest

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to extract termites from nests underground
Desired condition: More ability to extract termites from nests underground

Evaluation of Innovation Challenge Case #12: CHIMPANZEE - UNDERGROUND TERMITE EXTRACTION

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°13: LONG-DISTANCE VOICE COMMUNICATION - INVENTING THE TELEGRAPH

OBJECTIVE: Improve long-distance voice communication affected by environmental interference

OBJECT S1: EMITTER'S VOICE MESSAGE, Moving

OBJETO S2: Receiver of voice message, Moving

The Solution: Transmitting a message in another dimension,
inventive principle #17 Another Dimension or Field, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where a transmitter and a receiver are situated, separated by a distance that requires shouting to send a message verbally.

Time: Duration of the message transmission, affected by interferences, until it reaches the receiver.

Undesirable effects of OBJECT S1:

Par.3* (+) Distance to cover to reach the receiver
Par.12* (-) Appropriate form to be transmitted through the environment
Par.18* (-) Emission intensity to reach the receiver
Par.21 (-) Transmission power to reach the receiver
Par.24 (+) Loss of information due to poor communication with receiver
Par.30* (+) Affected by harmful environmental factors that prevent clear reach to the receiver

Desirable effect for OBJECT S1:

Par.39* (+) Transmission productivity to reach the receiver

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less communication quality
Desired condition: More communication quality

Evaluation of Innovation Challenge Case #13: LONG-DISTANCE VOICE COMMUNICATION - INVENTING THE TELEGRAPH

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°14: UNGROUNDING A CARGO SHIP IN THE SUEZ CANAL

OBJECTIVE: Improving the process of refloating a cargo ship stranded in the Suez Canal, which was grounded on the canal bed due to low tide and poor visibility.

OBJECT S1: GROUNDED CARGO SHIP, Moving

OBJETO S2: Suez Canal seafloor, Stationary

The Solution: Use high tide: 'If life gives you lemons, make lemonade',
inventive principle #22 Convert harm to benefit and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where a cargo ship is stranded with no possibility of self-refloating.

Time: Indefinite period of the stranding situation if no other measures are taken.

Undesirable effects of OBJECT S1:

Par.1* (+) Weight grounded on the seafloor of the Suez Canal
Par.3* (+) Length of grounded section on the seafloor of the Suez Canal
Par.5 (+) Area over which it is grounded on the seafloor of the Suez Canal
Par.9 (-) Movement speed grounded on the seafloor of the Suez Canal (stopped, but wishes to move)
Par.11* (+) Pressure on the seafloor of the Suez Canal
Par.12 (-) Appropriate form to be grounded on the seafloor of the Suez Canal
Par.30* (+) Harmful factors affecting it on the seafloor of the Suez Canal that hinder ungrounding
<

Desirable Effect for OBJECT S1:

Par.27* (+) Reliability in ungrounding from the seafloor of the Suez Canal

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to deground
Desired condition: More ability to deground

Evaluation of Innovation Challenge Case #14: UNGROUNDING A CARGO SHIP IN THE SUEZ CANAL

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°15: SINKING OF THE ESTONIA FERRY DUE TO WATER ENTRY INTO THE CARGO SPACE

OBJECTIVE: : Improve Ferry stability affected by water entering the Cargo Space due to the breakage of the locking pin of the cargo space inspection hatch

OBJECT S1: CARGO SPACE WITH WATER, (Stationary relative to the Ferry)

OBJETO S2: Ferry, (stationary relative to the Cargo Space)

The Solution: Flexible change of the physical state of the cargo space: Filling empty spaces with foam or airbags, inventive principle #35 Transformation/ Parameter Changes, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Storage area for cargo where water enters, disrupting the stability of a ferry.

Time: Duration of water ingress into the cargo space of a ferry until it capsizes, if no other measures are taken.

Undesirable effects of OBJECT S1:

Par.2* (+) increased weight resulting from water entry
Par.8 (+) increased cargo volume due to water entry
Par.12 (-) Appropriate form to manage water entry
Par.24 (+) Loss of information due to not detecting water entry
par.29* (-) Compliance with load balance due to water entry
par.31* (+) Harmful factors generated by water entry
par.35* (-) Adaptability to variability of water behavior

Desirable effect for OBJECT S1:

Par.34 (+) Ease to change to avoid the impact of water entry that affects the Ferry

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less Ability to avoid impact of water entry
Desired condition: More ability to manage water entry

Evaluation of Innovation Challenge Case #15: SINKING OF THE ESTONIA FERRY DUE TO WATER ENTRY INTO THE CARGO SPACE

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°16: LIMITATIONS OF TELEGRAPHIC TRANSMISSION - INVENTING THE LANDLINE TELEPHONE

OBJECTIVE: Improve telegraphic transmission affected by the complexity of the communication process

OBJECT S1: TELEGRAPHIC TRANSMISSION SYSTEM, Moving

OBJETO S2: Sender's Message, Moving

The Solution: The message is sent, received, and disappears,
inventive principle #34 Discarding and Recovering and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Distance from the transmitter to the telegraph station, the telegraph network, and the distance to the message receiver.

Time: Duration taken by the process of preparation, encoding, transmission, and delivery of the telegraphic message.

Undesirable effects of OBJECT S1:

Par.2* (+) Heaviness of transmission of the sender's message due to the dependence on a code to transmit
Par.9* (-) Speed of transmission of the sender's message to reach the receiver
Par.12 (-) Appropriate form of transmission of the sender's message
Par.35* (-) Adaptability to variability of sender's communication needs to transmit
Par.36* (+) Complexity of operation due to the diversity of elements and/or actions to carry out the transmission of the sender's message

Desirable effect for OBJECT S1:

Par.34* (+) Ease of changing transmission conditions of the sender's message

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less quality and opportunity in transmission
Desired condition: More quality and opportunity in transmission

Evaluation of Innovation Challenge Case #16: LIMITATIONS OF TELEGRAPHIC TRANSMISSION - INVENTING THE LANDLINE TELEPHONE

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°17: THE CONQUEST OF TROY BY THE GREEK

OBJECTIVE: Improve the Greek invasion of troy affected by Troy's defensive barrier

OBJECT S1: GREEK INVADERS, Moving

OBJETO S2: Troy's defensive barrier, Stationary

The Solution: Greek warriors enter Troy in another dimension: The Trojan horse,
inventive principle #17 Another Dimension or Field, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Location where Greek invaders are attempting to break through Troy's defensive barrier, without success.

Time: Duration during which the invaders try to break Troy's defensive barrier until they decide on a new strategy.

Undesirable effects of OBJECT S1:

Par.3* {-) Attack height to break Troy's defensive barrier
Par.5 {-) Attack area to break Troy's defensive barrier
Par.10* (-) Attack force to break Troy's defensive barrier
Par.12 (-) Appropriate form to break Troy's defensive barrier
Par.14 (-) Attack strength to break Troy's defensive barrier
Par.30* (+) Affected by harmful factors caused by Troy's defensive barrier
Par.35* (-) Adaptability to resource variability of Troy's defensive barrier

Desirable effect for OBJECT S1:

Par.19 (+) Efficient use of energy to overcome Troy's defensive barrier

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less military ability to overcome defensive barrier
Desired condition: More military ability to overcome defensive barrier

Evaluation of Innovation Challenge Case #17: THE CONQUEST OF TROY BY THE GREEK

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°18: ADMINISTRATION OF MEDICINE TO THE BRAIN

OBJECTIVE: Improve the Administration method of a medicine affected by the blood-brain barrier, which permits only the passage of sugars

OBJECT S1: BRAIN MEDICINE, Moving

OBJETO S2: Blod-Brain Barrier, Stationary

The Solution: Medicine enters the brain in another dimension: Inside a sugar coating,
inventive principle #17 Another Dimension or Field, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where medicine is found trying to overcome the blood-brain barrier, without results
Tiempo: Time: Period in which the medicine tries to overcome the blood-brain barrier, without results

Undesirable effects of OBJECT S1:

Par.3* (-) Height facing the blood-brain barrier (where does it jump?)
Par.5 (-) Area facing the blood-brain barrier (where does it cross?
Par.10* (-) force to overcome the blood-brain barrier
Par.12 (-) Appropriate form to overcome the blood-brain barrier
Par.14 (-) Strength to overcome the blood-brain barrier
Par.30* (+) Affected by harmful factors caused by the blood-brain barrier
Par.35* (-) Adaptability to resource variability of blood-brain barrier

Desirable effect for OBJECT S1:

Par.19 (+) Efficient use of energy to overcome the blood-brain barrier

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to overcome blood-brain barrier
Desired condition: More ability to overcome blood-brain barrier

Evaluation of Innovation Challenge Case #18: ADMINISTRATION OF MEDICINE TO THE BRAIN

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.





Back

CASE N°19: FACIAL RECOGNITION - AI

OBJECTIVE: Improve the facial recognition by a facial inspector affected by identification difficulties and poor performance.

OBJECT S1: FACIAL RECOGNITION INSPECTOR, Moving

OBJETO S2: People to recognize, Moving

The Solution: Digitalization of captured image and comparison with a pattern,
inventive principle #27 Cheap Short-Living Objects and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where inspector performs facial recognition on a large number of people, one by one
Time: Work shift where the inspector performs facial recognition, with high mental demands

Undesirable effects of OBJECT S1:

par.1* (+) Heaviness due to work demand for facial recognition
par.7 (+) Volume of information to process for facial recognition
par.12 (-) Appropriate form to perform facial recognition
par.26 (-) Number of facial recognitions performed
par.28* (-) Measurement accuracy in facial recognition
par.35* (-) Adaptability to the variability of faces of the people on whom facial recognition is performed
Par.37* (+) Difficulty in detecting facial features for facial recognition

Desirable effect for OBJECT S1:

Par.32* (+) Ease of achieving the desired result for facial recognition

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability for facial recognition
Desired condition: More ability for facial recognition

Evaluation of Innovation Challenge Case #19: FACIAL RECOGNITION - AI

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.

Hint: In Solution Report see contradiction between Innovation Parameter #1 Heaviness of the moving object and Innovation Parameter #28 Measurement accuracy, corresponding to the learning phase of an artificial intelligence algorithm for facial recognition. This contradiction is determined by the joint participation of inventive principles: 26, 27, and 28. There are only 3 contradictions that simultaneously include these three inventive principles .





Back

CASE N°20: ATTENTION HOUSTON, WE HAVE A PROBLEM: CO2 FILTER REPLACEMENT

OBJECTIVE: Improve the connection between the Circular Cooling Duct and the square CO2 filter affected by area incompatibility

OBJECT S1: CIRCULAR COOLING DUCT, Stationary
:

OBJETO S2: Square CO2 Filter, Stationary

The Solution: Amplify the area of circular cooling duct until it is no longer harmful,
inventive principle #22 Convert harm to benefit, and more.

HTML5 Icon

The Challenge

HTML5 Icon

EVALUATION SPACE-TIME:

Space: Place where the circular duct and the square CO2 filter are to be connected, but have incompatible areas
Time: Period in which an attempt is made to connect the circular cooling duct with the square CO2 filter without success: ¡¡Attention Houston, we have a problem!!

Undesirable effects of OBJECT S1:

Par.6* (-) area with respect to Square CO2 Filter
Par.12* (-) Appropriate shape to connect to Square CO2 Filter
Par.30* (+) damaging factors that affect it due to areas incompatible with Square CO2 Filter
Par.31 (+) Damaging factors generated that affect the square CO2 filter due to incompatible areas
Par.35* (+) Connection complexity

Desirable effect for OBJECT S1:

Par.33* (+)Ease of operation connected to Square CO2 Filter

* Parameters for the recommended solution by Aatrizinventor and accepted by the innovation team.

Physical variable or characteristic of OBJECT S1:

Current Condition: Less ability to connect different areas
Desired condition: More ability to connect different areas

Evaluation of Innovation Challenge Case #20: ATTENTION HOUSTON, WE HAVE A PROBLEM: CO2 FILTER REPLACEMENT

See Aatrizinventor Innovation Challenge Formulation Report

See Innovation Solution Report with Recommended Solution in Table V, which should be prioritized in Table VI.



END --> Back